AddLoad(const SpatialInertiad &inertia, int idx_link=-1) | spatial_dyn::ArticulatedBody | virtual |
AddRigidBody(const RigidBody &rb, int id_parent=-1) | spatial_dyn::ArticulatedBody | |
ancestors(int i) const | spatial_dyn::ArticulatedBody | |
ArticulatedBody() | spatial_dyn::ArticulatedBody | |
ArticulatedBody(const std::string &name) | spatial_dyn::ArticulatedBody | |
ArticulatedBody(const ArticulatedBody &ab) | spatial_dyn::ArticulatedBody | |
ArticulatedBody(ArticulatedBody &&ab) | spatial_dyn::ArticulatedBody | |
ClearLoad(int idx_link=-1) | spatial_dyn::ArticulatedBody | virtual |
dof() const | spatial_dyn::ArticulatedBody | inline |
dq() const | spatial_dyn::ArticulatedBody | inline |
dq(int i) const | spatial_dyn::ArticulatedBody | |
g() const | spatial_dyn::ArticulatedBody | inline |
graphics | spatial_dyn::ArticulatedBody | mutable |
inertia_base() const | spatial_dyn::ArticulatedBody | inline |
inertia_load() const | spatial_dyn::ArticulatedBody | inline |
Map(const std::function< double(const RigidBody &rb)> &rb_function) const | spatial_dyn::ArticulatedBody | |
name | spatial_dyn::ArticulatedBody | mutable |
operator=(const ArticulatedBody &ab) | spatial_dyn::ArticulatedBody | |
q() const | spatial_dyn::ArticulatedBody | inline |
q(int i) const | spatial_dyn::ArticulatedBody | |
ReplaceLoad(const SpatialInertiad &inertia, int idx_link=-1) | spatial_dyn::ArticulatedBody | virtual |
rigid_bodies() const | spatial_dyn::ArticulatedBody | inline |
rigid_bodies(int i) const | spatial_dyn::ArticulatedBody | |
set_dq(Eigen::Ref< const Eigen::VectorXd > dq) | spatial_dyn::ArticulatedBody | virtual |
set_g(const Eigen::Vector3d &g) | spatial_dyn::ArticulatedBody | |
set_inertia_base(double mass, const Eigen::Vector3d &com, const Eigen::Vector6d &I_com_flat) | spatial_dyn::ArticulatedBody | |
set_inertia_base(const SpatialInertiad &inertia) | spatial_dyn::ArticulatedBody | |
set_q(Eigen::Ref< const Eigen::VectorXd > q) | spatial_dyn::ArticulatedBody | virtual |
set_T_base_to_world(const Eigen::RotationBase< Derived, 3 > &ori_in_world, const Eigen::Vector3d &pos_in_world) | spatial_dyn::ArticulatedBody | inline |
set_T_base_to_world(const Eigen::Isometry3d &T_to_world) | spatial_dyn::ArticulatedBody | |
subtree(int i) const | spatial_dyn::ArticulatedBody | |
T_base_to_world() const | spatial_dyn::ArticulatedBody | inline |
T_from_parent(int i) const | spatial_dyn::ArticulatedBody | inline |
T_from_parent(int i, double q) const | spatial_dyn::ArticulatedBody | inline |
T_from_world(int i) const | spatial_dyn::ArticulatedBody | inline |
T_from_world(int i, Eigen::Ref< const Eigen::VectorXd > q) const | spatial_dyn::ArticulatedBody | inline |
T_to_parent(int i) const | spatial_dyn::ArticulatedBody | |
T_to_parent(int i, double q) const | spatial_dyn::ArticulatedBody | |
T_to_world(int i) const | spatial_dyn::ArticulatedBody | |
T_to_world(int i, Eigen::Ref< const Eigen::VectorXd > q) const | spatial_dyn::ArticulatedBody | |
~ArticulatedBody() | spatial_dyn::ArticulatedBody | virtual |